package spine

/*
import (
	"fyne.io/fyne/v2"
	"fyne.io/fyne/v2/canvas"
	"image"
)

type Animation struct {
	skeleton *YourSpineSkeletonType // 替换为实际的Spine骨架类型
	image    *canvas.Image
}

func NewAnimation(skelPath, atlasPath string) (*Animation, error) {
	// 加载Spine动画文件
	skeleton, err := LoadSpineSkeleton(skelPath, atlasPath)
	if err != nil {
		return nil, err
	}

	// 创建Fyne图像组件
	img := canvas.NewImageFromImage(skeleton.GetCurrentFrame())

	return &Animation{
		skeleton: skeleton,
		image:    img,
	}, nil
}

func (a *Animation) SetMinSize(size fyne.Size) {
	a.image.SetMinSize(size)
}

func (a *Animation) Move(pos fyne.Position) {
	a.image.Move(pos)
}

func (a *Animation) Refresh() {
	// 更新动画帧
	a.image.Image = a.skeleton.GetCurrentFrame()
	a.image.Refresh()
}

// LoadSpineSkeleton 是一个假设的函数，您需要实现它来加载Spine动画
func LoadSpineSkeleton(skelPath, atlasPath string) (*YourSpineSkeletonType, error) {
	// 实现Spine动画的加载逻辑
	return nil, nil
}
*/
